Guide for beginners in Vampire: The Masquerade

Action game Vampire: The Masquerade – Bloodhunt Vampires will fight for survival in a bloody conflict between themselves and agents who want to destroy them. Set against the backdrop of a world of darkness, this Vampire: The Masquerade is a battle royale game in which players take on the role of relatives, or vampires, and hunt each other in a bloody hunt of the same name.

While the game is similar to other battle royales in terms of a huge map, weapon collection, and territory shrinking mechanic, Vampire: The Masquerade – Bloodhunt adds components such as Blood Resonance, clan and archetypal powers, and the constant threat of an entity waiting to be fought. Given all this, how can Bloodhunt players ensure their survival?

Vampire: The Masquerade – Bloodhunt Tips for Beginners

Remember starting locations

Before the start of each match, players select starting locations based on randomized match elements. In addition to being the battle royale equivalent of “landing” with parachute segments, this choice also shows where everyone else starts.

This is a handy way for players to determine if they need to be on the lookout to prevent enemies from appearing nearby, or if they can safely search for weapons and consumables and develop their arsenal. In the latter case, they simply get the normal experience of playing a battle royale, while in the former, players need to anticipate the fight at the beginning of the game.

Provide blood resonance

The main mechanic in the RPG Bloodhunt is feeding, as it essentially becomes the game’s primary healing method. If the player is not a Muse (Toreador) or he does not have bags of blood, then feeding a person is the surest way. However, feeding mortals also grants one of the best perks in the game: Blood Resonance. Simply put, having enough of a certain Blood Resonance can enhance certain aspects of a player in a match, such as:

  • Sanguine (pink): When consumed, mortals with Sanguine Resonance allow vampires to receive much more powerful healing.
  • Choleric (orange): When consumed, mortals with choleric resonance allow kin to deal more melee hits.
  • Phlegmatic (Blue): When consumed, mortals with Phlegmatic Resonance gain much faster cooling of the archetype’s abilities.
  • Melancholic (Purple): When consumed, mortals with Melancholic Resonance gain a much faster clan ability duration.

Practice with different shooting modes

It’s quite obvious to recommend that players aim better in Bloodhunt, but they can actually best ensure their accuracy with the right kind of weapon. In particular, accuracy works best with the right firing mode. At their core, players should keep the following in mind when dealing with the following fire modes:

  • Automatic: The automatic fire mode is designed for most AR, SMG and machine guns and means that players can simply hold down the trigger and the weapon will continue to fire. This mode is more suitable for those who like to attack opponents who are moving. Be careful, as in this case there is often a stronger kickback.
  • Explosive: Some ARs and other rifles offer burst mode, which is characterized by an automatic burst of shots before the player needs to press the trigger again. Users should be aware of this limitation, as missing a trigger pull can leave them wide open to retaliate. These modes are suitable for those players who prefer to be mobile during the firefight and at the same time use nooks and crannies.
  • Semi-Auto: Designed for sniper rifles, rifles, and shotguns, the semi-auto fire mode allows continuous fire, but at a much slower pace, forcing players to press the trigger again to fire a shot. This is best suited for those who like precise aiming, especially when it comes to hitting a target from a distance or very close.

Remember that roofs have sides, terraces

Scaling is a mechanic that Bloodhunt introduces to the battle royale genre. Thanks to the unnatural strength of vampires, they can travel several floors to reach rooftops, allowing them to gain the upper hand and even destroy enemies in this way. Of course, other vampires know about this trick and will most likely meet players on opposite rooftops. To survive these encounters, players need to remember two things: roofs have sides, and people can only get to the upper floors thanks to terraces.

With this in mind, players in close combat on rooftops can move in from the sides of angled rooftops to avoid fire, forcing opponents to either move closer or wait for an opening. Likewise, players can retreat to a lower walkable area, but still within the upper floors – such as a lower rooftop or terrace exit – to avoid enemy fire.

Alleyways, nooks and crannies are best friends

Given that Bloodhunt takes place in Prague, players have access to two things: main roads and side streets. Just as civilians prefer to walk down lanes and sidewalks to get to their destinations in Prague, so do players. However, what is perhaps more interesting is how they can be useful in combat.

At its core, players who need to retreat after a heavy firefight can always rely on sidewalks, nooks and crannies to help them avoid danger. There are more than enough alleyways that lead open quadrangles to sidewalks and main roads, giving players plenty of room to escape. In addition, these spaces often contain nooks and crannies where players can hide to recuperate or even wait long enough to resurrect.

Justify the risk of the jump

Players who have played high-surface games are familiar with fall damage, and those who have seen the high-rise buildings featured in Bloodhunt may be concerned that a fall from such a height could lead to character death. Thus, in a rooftop firefight, it can be too awkward for players to jump while shooting at enemies, leaving a trail that is too predictable to hit.

To prevent opponents from hitting players during a firefight, they should use all the advantages of jumping. When facing an enemy on a rooftop, players don’t have to worry about where they’re headed when jumping, as their characters won’t take fall damage – they’re vampires, after all. This allows people to dodge and avoid incoming fire as efficiently as possible. True, this may leave opponents alive and unharmed, but it still gives players the opportunity to pursue while replenishing their supplies and allowing time to recharge.

Joining the fight invites a third party

In most battle royale games, a third party refers to a third team that intervenes in a firefight, often taking advantage and getting kills for themselves. They are easier to fight on the open and level ground that is common in most battle royales; however, Bloodhunt’s tiered difficulty makes third parties much more deadly. After all, players need to look at both the rooftops and the ground to understand where third parties are coming from.

Additionally, players planning to engage an enemy should always keep in mind that their gunfight is likely to attract the attention of other players as well. Players planning to take on another team should always have escape routes in mind, as well as planning their next destination to make sure they have what they need in case a third party shows up.

Red gas is an ally

In Bloodhunt, red gas serves as the main component of the game, shrinking the map. It consists of substances that are deadly for relatives who have come under its influence. Therefore, players are often advised to start the game closer to the center and further from the edge, as red gas will inevitably reduce the effective area of ​​play. However, players on the offensive side can enjoy Red Gas to the fullest.

For example, players between the central zone of Prague and the edge of the map can set up camp and wait for others to rush to safety when the Red Gas starts moving. This tactic can cause retreating enemies to panic, as fighting the player means risking getting inside the Red Gas, lowering their HP and knocking them down. Likewise, retreating from red gas can cause enemies to take damage from players, lowering their HP and knocking them down.

The hunt for blood brings all the vampires to the yard

This game, Bloodhunt, is named after the bloodhunt concept in the TTRPG, where the prince or the ruling camarilla vampire in a city authorizes the hunt for a disturbing vampire. In Bloodhunt it usually refers to a battle royale where players will hunt each other. However, during a match, players who break the Masquerade by killing mortals receive individual Blood Hunt rewards that reveal their location to others.

While this puts players at a disadvantage, they can also use this to their advantage. For example, players can specifically cast Blood Hunt on themselves to lure other enemies closer to their territory, allowing players to ambush them or even get close to the Entity, who will retaliate without mercy.

Essence can be recruited

Not necessarily “recruited” as an in-game mechanic, rather, agents of The Entity – or the secret ecclesiastical vampire-hunting agency in history – scattered across the map can be used to their advantage by the player depending on location and situation. Remember that members of the Entity can separate vampires from the living, causing them to become hostile around vampires. While this means Essence Zones are no-go zones for most players, it can also be an opportunity for the right people.

At its core, players escaping firefights can travel to entity zones to force entities to fight enemies. This gives the players extra firepower on their side, allowing them to secure victory. Of course, players should remember that the agents of the Entity will attack them as well, so they should trust this strategy at their own risk.

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