Hints make up the bulk of the collectibles in The Quarry. While none of them are required to complete the game or affect the outcome of the story, they do provide insight into the game’s story and the events that led up to the horrific council meeting. Finding all the clues unlocks the Annoying Kids! achievement, but you may not be able to do it in one playthrough.
Whether you’re looking for the latest missed clues or want to make sure your first playthrough is as complete as possible, this guide will show you the location of each one.
We have tried to avoid spoilers in this guide, but perhaps you can get some plot information from the hints themselves. It is recommended that you complete the game on your own before using this guide to collect missing clues.
There are three clues in the first part of the game, and if you miss them, you won’t have the option to try again without starting a new save file. As Laura explores the forest in the prologue, be on the lookout:
Poster “Harum Scarum”
The poster for the traveling show Harum Scarum is clearly visible on the tree in front of Laura as you walk along the main trail. You should see him right after your first opportunity to collect a tarot card.
After passing by the Harum Scarum poster, look for a path to your left. It leads to the chest of Escapology, a discarded piece of magical performance.
When the main path splits into two, go first along the right path. It’s a dead end, but you’ll find a cage that was part of Silas Dog Boy’s Harum Scarum show.
Attention: When Laura turns left at the fork, there will be a quick scene in which something moves in front of the camera behind her. If you see this scene before you find all the clues, turn back and grab them so you don’t miss your chance.
When Laura enters the storm shelter under the main camp building, a bloodied collar is on the floor right in front of her. Laura will automatically pick it up when you approach.
From now on, chapters will include multiple locations from the perspective of multiple characters. Be sure to get all the clues in the location before moving on!
- Jacob can find up to two clues;
- Abigail can find up to three clues.
After Caitlin tells Jacob to pick up the last bags, check the fence in front of the van. You will see a poster about the upcoming deer hunting season.
In the role of Jacob, go to the main entrance to the Lodge. The sign is to the left of the door – check it before you go around the building and climb through the window.
Fragment of a newspaper headline
After the game switches to Abigail, help Emma get into cabin number ten. Inside, in the far right corner of the room, find a piece of newspaper headline.
In the center of the circle of huts, next to a large tree, there is an unusual sign with arrows pointing to different cities of the world. Examine it for a hint.
Recording a song at the camp
Before talking to Emma to return to the house, look at the stairs leading to the eighth hut. On the ground is a tape recorder containing this clue.
- Emma, Dylan and Nick can find up to two clues each;
- Nick can only find clues in Chapter 2 if he and Abigail make their way through Shady Glade on their way to the group. There are no clues in Rocky Road, but there is a tarot card.
After Emma and Jacob enter the Main Store, check the shelves in the center of the floor. The clue is on the far side of the entrance.
Plans for the reconstruction of the lodge
The clue is on the shelves in the back room of the main store. If you sneak into the locked room with the gun before you find the cabin renovation plan, look to the left as you exit and you can get it on your way back.
Once Dylan and Ryan are in Chris’ office, look on the desk and find a photo of Chris and his kids, Caleb and Kaylee.
Journal of advisors
After Dylan and Ryan inspect the trapdoor in Chris’ office, Dylan can sit down at the desk and check the drawers. At the same time, it will automatically find the adviser log.
When Nick and Abigail go for a walk, take your way back through Shady Glade. After entering the new area, follow the path to the right to find a camera set up by Chris.
Once you’ve found the Ranger’s Crate, go back the way you came and turn left to find the second clue in Shadowy Glade – Ranger’s Crate.
Jacob can find three clues in the boathouse in chapter 3. Be sure to collect them all before returning to Emma.
Newspaper “North Kill Newspaper”
A copy of the local newspaper is in front and to the left of Jacob’s starting position, next to the stairs.
Photo of the old camp
Before you go upstairs in search of towels, go to the far left wall on the first floor of the boathouse to find this clue.
No swimming sign
The no-swimming sign is on Jacob’s left when he first enters the boathouse, but you have to turn around to see it. It is easy to spot him on the way back, right before the conversation with Emma.
While writing down her thoughts on the island, Emma can find up to two clues, but without knowing them, most players will only find one. When Emma contemplates which path to take, take the low path first.
box of matches
Deciding to stay at ground level, find an abandoned campfire at the end of the path. Next to him is a box of matches.
Police car keys
Once you have a box of matches, do not climb the stairs to the tree house. Instead, go back and follow the “main road” – the boardwalk.
When you get to the treehouse via the boardwalk, before going inside, check the window to the left of the door. The keys are on the windowsill.
Before entering the radio operator’s hut, Dylan can find two clues near the camp’s huts. If you missed any of Abigail’s clues in chapter 1, some of them – the index and the newspaper – are still here.
Letter to the Camp Nurse
If you look between the third and fourth houses, you will find this clue on the ground.
Deployed bear trap
Look to the left of the pool house for a short path. At the end of it is a bear trap that needs to be examined.
Tip: Caitlin can’t find any clues during her encounter with the hunter at the lodge, but her actions in this chapter will determine if another clue comes up much later. When Caitlin goes upstairs to peep on the hunter, succeed in the first quick time event and fail the second. When the hunter raises the table, shoot him (at the table, not at the hunter). This will allow Caitlin to collect the ticket stub in chapter 10.
- Abigail can find two clues in the pool house;
- Emma can find one clue in the fire pit.
Photos of the camp
As Abigail, look in the corner to the left of where the group is sitting to find an old photo of Ryan, Caleb, and Kaylie.
In the opposite corner of the pool house from the group, at the end of the corridor, find a drawing of one of the campers.
Warning: Be sure to collect both clues in the pool house and the tarot card in the showers before moving the heater next to Nick.
When Emma returns to the fire pit, check the tent before heading to the Lodge. You will find the other half of the piece of paper that Abigail found in the pool house.
Laura can find up to three clues while she and Max are in captivity.
This text is carved on the right wall of Laura’s cell. You will have many chances to look at it – do it at the first opportunity so as not to forget.
Charred Sheriff’s Badge
When Laura has a chance to explore the area, go upstairs and enter the second door. The badge will lie to your right in the room behind the door.
Strange but true podcast
The first door at the top of the stairs leads to an empty room. On the right is a bulletin board with one greeting card. In the third room to the left of the entrance is a calendar. After examining them, Laura can deduce that Travis’s birthday is July 7, 1965.
Use your date of birth as a password to enter Travis’ computer – on the second floor, through the door in the opposite corner from the cell block – to get this clue.
Laura and Ryan can find up to three clues as they travel through the abandoned quarry.
After falling into the water at the bottom of the quarry shaft, walk along the edge of the chamber to the far edge of the pond. There you will find a lunch box.
Before you start climbing the scaffolding, look to the far left corner of the camera where you first fell from. The pickaxe and some other tools are in a pile at ground level.
When the game’s perspective switches to Ryan in the basement of Hackett’s house, find the room on the left. Inside, you’ll find rum left over from the family’s bootlegging days.
- Laura can find up to two clues in Hackett’s house;
- Dylan can find up to two clues in the junkyard.
Wall with hunting trophies
When Laura enters the piano room, look immediately to the right and examine the bear skull on the wall.
Hackett family tree
From the piano room, go upstairs and find a small office. A framed copy of the Hackett family tree hangs on the left wall.
Warning: If you get to the room with large windows on the second floor before finding both of these clues, turn around and collect them. Once you cross the room with windows, you will lose your chance.
When Dylan and Caitlin first enter the Junkyard, make your way to the end and enter the small building to your right. The green button on the table will open your way to the main area, but before you go any further, head upstairs. Follow the path to the opposite corner of the room where you will find the Junkyard Note.
On the far side of the shipping containers in the main part of the Junkyard, you can find old signs from the Harum Scarum show. You can either use the stairs to walk on top of the containers, or you can walk through the open containers, using them as tunnels.
Look for bright green paint among the taupe of the rest of the junk.
While preparing to attack the Lodge, Caitlin can find up to five clues. Find them all before you enter the final battle.
Climb the stairs to the second floor and go to the right side of the building (opposite the kitchen). In class, find the scribbles on the chalkboard.
Decoration with an inscription
In the classroom you will find stairs leading to the third floor of the Lodge. Climb up it to find this clue near the sofa.
On the left side of the landing of the second floor (above the kitchen), in the bunk room on the left is a crumpled letter.
This clue only appears if you completed the correct set of actions during Caitlin’s meeting with Bobby. It is at the top of the left stairs – the furthest from Caitlin’s starting position.
Portrait of ancestors
From the landing on the second floor, you can see the portrait of Septimus Hackett hanging from the chimney. After examining it once, you will add it as a hint and will be able to choose where to start Caitlin’s final battle. For this reason, it is better to save the portrait for last. On the plus side, it’s unmissable as it’s required to complete the game!