All B-12 memories in Stray: where to find

In Stray, one of the main collectibles hidden throughout the game is B-12’s memories. They are not only useful for getting the “I Remember!” trophy. A trophy, they also unlock an interesting plot and story, so they are definitely worth finding. You will also receive an in-game reward for finding them all. As part of our Stray guide, we’ll list all of the B-12 memories and show you where to find them.

Where to find all B-12 memories in Stray

Below are the locations of all B-12 memories in Stray. There are 27 of them in total, they are located in each chapter. Chapters not listed do not contain B-12’s flashbacks.

Memories are indicated by glowing blue squares around the object.

Flat

All of B-12’s memories in the “Apartment” chapter are featured here. You have to collect 1 memory.

Memory #1

The first memory can be found after getting the B-12. You will come to a wall mural depicting a festive scene where B-12 will scan a postcard. The memory can be skipped, so don’t worry about it.

Slum

Here are all of B-12’s memories in the “Slums” chapter. There are 7 of them to collect in total. They can also be found in the later chapter “Slums, Part 2”.

Memory #2

From the Guardian, turn around and head towards the bar with the neon sign above the door. Climb onto the roof using the vending machine and the vents. On the left, you can jump over to the next building. Do this, then climb onto the top section and scan the robot’s body to find this memory.

Memory #3

To the right of the Keeper is a merchant. One of the items he has costs 3 cans of energy drink. There are three vending machines in the Slums, each of which dispenses one can of an energy drink. All three machines are shown above. The first one is to the left of the Keeper, opposite Morusk. The second one is in the alley next to where Memory #6 is located. The last vending machine is on the roof, right behind the slumbering robot.

After taking all three cans of the energy drink, return to the merchant, and he will open this memory for you.

Memory #4

From the Guardian, turn around and go down the stairs. Enter the bar, ahead of you is a bright red neon sign above the door. Go up the left stairs and this memory will be on a small table in front.

Memory #5

From the Guardian, turn around and go down the stairs. To the right is the Super Spirit sign, and to the left of it is a trash can. Use it to jump onto the roof. There you will find two robots throwing paint cans at each other. Climb onto the taller robot and climb onto the balcony where you can jump down through the small window. This is Momo’s home. Just behind Momo is a small storage room with this memory inside.

Memory #6

After meeting with the Guardian, follow your tracks back to where you came from at the beginning of the chapter. Start walking back towards the Keeper and you will see some steps on the left. Climb up them and then look through the graffiti on the left wall to find this memory.

Memory #7

From the Keeper, go down to the left where Morusque is. To the left of Morusk, there is a small area with a couple of red-lit dumpsters. Jump onto the trash can, then up the blocks, onto the awning, and onto the ledge. Scan the painting to get this memory.

Memory #8

From the Keeper, turn back and go past the bar on the left. Walk down the alley until you come to a door marked “Elliot’s Programming”. Scratch it and the robot will open the door. Head up the stairs and on the left you will find this memory.

Roofs

Collected here are all of B-12’s memories in the “Rooftops” chapter. There are 3 in total.

Memory #9

This memory is very hard to miss. After dealing with two groups of zurks, you will reach a large pipe. There is only one way up here, so jump to the next roof and this memory will be ahead.

Memory #10

When you enter a skyscraper infested with a red bacterium, you will reach a place where there are several turks in a fenced area. Before interacting with them, go to the far end of this section, where this memory is located on the destroyed Neco Corp sign.

Memory #11

You will receive this memory automatically as soon as you clear this chapter by connecting the transceiver to the antenna.

Dead end

All of B-12’s memories in the Dead End chapter are featured here. There are 3 in total.

Memory #12

From where you first see the chapter cutscene, turn around and this memory will be in front of a metal door.

Memory #13

After the first episode of the chase, climb up the pipes and keep moving until you see the above location. Instead of going left, keep going straight to find a gap in the fence. Go through it and you will find this memory on the right.

Memory #14

This memory can be found right after meeting Doc, in their house. After talking to them, drop down to the floor and head right to find a memory on a mannequin.

Sewage

Collected here are all of B-12’s memories in the Sewers chapter. You need to collect 2 memories.

Memory #15

After Momo opens the large door for you, continue along the main path. On both walls you will see zurks in pouches. Immediately after them, on the left there will be a path with even more zurks. Clear them and there will be an air vent behind them that you can go through. On the other side, jump onto the railing to get this memory.

Memory #16

After going through the first section with all eyes, you will go through several pipes to get to the next section. When you get to the dented pipe pictured above, turn around and there will be a smaller pipe against the wall that you can jump up to. Follow this pipe and climb the obstacles up through the pipe to a small room where a well-hidden memory is located.

Slave soldier

Collected here are all of B-12’s memories in the Ant Hill chapter. You have to collect 2 of them.

Memory #17

This memory is given to you automatically at the beginning of this chapter, as part of the story.

Memory #18

At the beginning of the chapter, go up the first ladder and go past the mahjong-playing robots and the tree on the left. Around the next corner, there is a memory on the wall. You can collect it only after you climb higher up the tower and meet with Zbalthazar.

Midtown

Here are all of B-12’s memories in the Midtown chapter. You have to collect 7 memories.

Memory #19

This is another memory that you get naturally as part of the story, right after the chapter starts.

Memory #20

Climb the stairs after the subway train and go through the gap in the fence. Once on the other side, go right to find this memory on the bookshelves.

Memory #21

Find the alley in which the robot is sweeping. On the side with the blue neon sign, use the dumpster to climb onto the awning, then turn around and jump up the fans to get to the small rooftop. Here you will find this memory among the pillows.

Memory #22

From the large hologram in the center of the city, you can find an open window in front of a robot snoozing on a couch. Go inside – it’s a barbershop. Jump on the sofa and look up – there is a narrow ledge that you can jump onto. At the top you will find this memory.

Memory #23

From the large hologram in the city center, you can see a small cafe with a yellow sign above the door. Go inside and jump onto the counter, then onto the partition. From there, you can drop down into the ceiling cavity where this memory is hidden.

Memory #24

This memory is located inside the guard station next to a large hologram. Before you get inside, you must infiltrate the factory. Read more about this in our Midtown walkthrough guide.

Once that’s done, return to the guard station, which is now empty with the door open. Go inside, there is a memory on the back wall.

Memory #25

Inside the nightclub, go behind the bar and enter a dead end. After it goes down, jump out and find the memory on the small table.

Prison

All of B-12’s memories in the Prison chapter are located here. There is 1 memory to collect here.

Memory #26

After you’ve rescued the B-12 in this chapter, you’ll get to the point where you need to coax the drone into the cell. Through the next door, on the right, you can easily find the memory. For more information, see our walkthrough of the Prison.

Control center

All of B-12’s memories in the Control Room chapter are featured here. You only need to collect one.

Memory #27

This memory is automatically unlocked when you enter the control room.

That’s all the memories of B-12 in the Tramp. Have you collected them all yet? Tell us about it in the comments below.

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